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Red orchestra 2 rising storm controller support
Red orchestra 2 rising storm controller support








  1. Red orchestra 2 rising storm controller support how to#
  2. Red orchestra 2 rising storm controller support Pc#

Red orchestra 2 rising storm controller support how to#

If i can get controller working as described in the link Jpz38 Hetzer shared then work out how to TOTALLY disable controller so game can only detect k+m would mean i could go back and test with xpadder - to allow multiple bindings and sets. quick press and release does one thing when slightly longer press before release does another) and having multiple sets of bindings (one for main battlefield action, one for vehicles and one for comms) - so the not enough buttons on controller for game is another myth. Using xpadder for k+m emulation means the ability to set multiple bindings to one button (i.e. Mr Gibson of TWI himself has posted information on internet how input devices are an important immersion device and how gaming is going to change due to the new technologies of how we interact with our machines goes some way to show that controller support should be available and is part of TWI "ethos"īIG Thank you Jpz38 Hetzer that is what i been looking for and goes some way to confirming my suspicion in OP of broken partially implemented controller support affecting input when using a third party k+m emulator. Am sure good configuration options would lessen the need for aim assists -) Yep Jpz38 Hetzer it should at least be a choice. Why is there no controller support in RO2? The point is it is a game and i enjoy playing it more with a controller. Being fixed to a k+m is very uncomfortable and makes the gaming unrealistic, unergonomic and unenjoyable for me. I appreciate Red Orchestra 2 has been made to be as realistic as possible but find gaming with a controller is far more immersive compared to k+m possibly due to being able to move my arms about and still have input control. Is this not comparable to using a mouse with DPI switch/adjustment?

Red orchestra 2 rising storm controller support Pc#

Is it possible the UE3 is detecting controller and messing with my controller input due to being unable to set game to keyboard and mouse only for third party emulation purposes?Īppreciating PC and console games that do support controllers use aim assist to compensate for the performance difference between mouse and analog stick but the hardened PC gamer community rant on about this as a cheat and unrealistic. Searching these forums for threads asking about controller support only tends to lead to trolls trolling but i really do think controller support is a sore miss in this game especially considering the laggy input when using mouse and keyboard emulation compared to other games due to what i suspect is the Unreal Engine supporting controller (many references to xbox controller, joypad and emulator in ROInput.ini files) but there is no provision of selecting or configuring controller in game settings. I understand the performance advantages using mouse over analog sticks and am used to using a mouse and keyboard emulator to allow use of controller for FPS games but would like to ask "Why is there no controller support in Red Orchestra 2?" We are moving into a new era of how we interact with our machines with many new technologies like Virtual Reality (Occulus Rift), Myo armband, Leap motion controller and Steam controller.










Red orchestra 2 rising storm controller support